Tuesday, October 9, 2018


how ICT can change the world for better or for worse 




I.c.t has changed the community, because people are having there houses broken into for there gadgets like Xboxes , ps3s and phones. And people are getting fat by not going out.  , more and more people are losing jobs getting replaced by robots with automated services
Ict has changed this because when you are sick you go the doctors and get diagnosed and they keep information about you and if they spread your information to other people that is being unethical as well if you read the terms and conditions on auto trader  this says they will sell your information it has changed like when you sign up to sights like auto trader  on there terms an conditions they say that they will sell your information to other companies and then they will give you junk mail  as well as the government  with trackers and cameras aka the big brother society and they control  how the cameras move and that .









my learning about empowerment technology

my learning about empowerment technology is the   One of the main areas where technology is having an enormous impact is in online instruction.  Many people turn to online courses as a way to start or continue their education in the face of personal obstacles or schedule conflicts. Students are no longer bound by time or geographic constraints when seeking educational opportunities.  With proper motivation, many students can work full-time, and tend to their family's needs all while working toward their degree.
While using technology for online learning presents great opportunities for some learners, it is not appropriate for every learner.  There are also some teachers who perform best in a traditional classroom rather than in an online environment.
Although technology creates the opportunity for online learning, it does not ensure success.  Knowing how to leverage the power of technology can only go so far. I feel that the key to successful online learning experiences depend a great deal more on people skills.  The most important factor for success is the effective use of communication skills for both student and instructor.  Without the benefit of body language and classroom visuals, the power of timely, well-chosen words gains importance.  What may seem perfectly clear and obvious on one end of the online classroom, may be cloudy and confusing when received on the other end of the room. The tone, the emphasis, the mannerisms are not visible in an online classroom.
Clear expectations of both learner and teacher must be set forth at the beginning of class. What does one expect of the other? The teacher needs to lay out the schedule, the topics to be covered, the point value of assignments, the due dates, classroom procedures and policies. The teacher needs to develop instructional methods that use technology to trigger those "a-ha" moments for the learners.  Students must be dedicated, on task, responsive and communicate on a regular basis with the teacher.  Disciplined learning is imperative for success as an online learners. Never put off until tomorrow what you could (should) do today.  It only gets harder to get back to task when you somehow "fall off the track" in an online classroom

Wednesday, September 5, 2018

ANTI-INTERNET ADDICTION


Anti-Internet Addiction

Image result for internet addiction infographic





INTRODUCTION
  •   The idea that problematic computer use meets criteria for an addiction, and therefore should be included in the next iteration of the Diagnostic and Statistical Manual of Mental Disorders. Text Revision was first proposed by Kimberly Young, PhD in her seminal 1996 paper. Meanwhile, both China and South Korea have identified Internet addiction as a significant public health threat and both countries support education, research and treatment. In the United States, despite a growing body of research, and treatment for the disorder available in out-patient and in-patient settings, there has been no formal governmental response to the issue of Internet addiction.
  • Anti Internet Addiction is a project wherein all are belong and accepted. We bring our souls into this toward everyone's success.
  • We want to help people who are deprive of outside activities who becomes an internet addict. Every time is important so we want that every time we have helping a person.

PURPOSE
  • The Aim of this project is to promote outside activities like basketball, volleyball, badminton, table tennis, and etc. just to avoid internet addiction
  • This purpose is not only for the 21st century learners but for all.
  • The main motive or goal of this project is to protect sense of people especially teenagers for this century.
  • This is important to lessen or mitigate people who used internet.


Image result for sports images


DESCRIPTION

        internet addiction also known as problematic internet use or pathological internet use, refers to excessive internet use that interferes with daily life. This also like a alcohol and drug addiction, the internet provides high, resulting in problematic over use.


CONCLUSION
As can be seen from this brief review, the field of Internet addiction is advancing rapidly even without its official recognition as a separate and distinct behavioral addiction and with continuing disagreement over diagnostic criteria. The ongoing debate whether IDA should be classified as an addiction, an impulse-control disorder or even an obsessive compulsive disorder cannot be satisfactorily resolved in this paper. But the symptoms we observed in clinical practice show a great deal of overlap with the symptoms commonly associated with addictions. Also it remains unclear to this day whether the underlying mechanisms responsible for the addictive behavior are the same in different types of IDA (e.g., online sexual addiction, online gaming, and excessive surfing). From our practical perspective the different shapes of AID fit in one category, due to various Internet specific commonalities (e.g., anonymity, risk less interaction), commonalities in the underlying behavior (e.g., avoidance, fear, pleasure, entertainment) and overlapping symptoms (e.g., the increased amount of time spent online, preoccupation and other signs of addiction). Nevertheless more research has to be done to substantiate our clinical impression.
Despite several methodological limitations, the strength of this work in comparison to other reviews in the international body of literature addressing the definition, classification, assessment, epidemiology, and co-morbidity of AID and to reviews addressing the treatment of AID, is that it connects theoretical considerations with the clinical practice of interdisciplinary mental health experts working for years in the field of Internet addiction. Furthermore, the current work gives a good overview of the current state of research in the field of Internet addiction treatment. Despite the limitations stated above this work gives a brief overview of the current state of research on AID from a practical perspective and can therefore be seen as an important and helpful paper for further research as well as for clinical practice in particular.

SUPPORT
The estimated budget for this project is 20,000-50,000 including the papers, flyers, snack, fare (back and fort) in 3 months.


           
   DATE:
                 SEPT 11, 2018

 For more Info:      
                         09556528034
                         09654794237





Wednesday, August 22, 2018

Interactive Multimedia

Interactive Multimedia



Image result for multimedia pictures

Multimedia

          -is content that uses a combination of different content forms such as text, audio, images, animations, video and interactive content. Multimedia contrasts with media that use only rudimentary computer displays such as text-only or traditional forms of printed or hand-produced material.

Multimedia can be recorded and played, displayed, interacted with or accessed by information content processing devices, such as computerized and electronic devices, but can also be part of a live performance. Multimedia devices are electronic media devices used to store and experience multimedia content. Multimedia is distinguished from mixed media in fine art; for example, by including audio it has a broader scope. In the early years of multimedia the term "rich media" was synonymous with interactive multimedia, and "hypermedia" was an application of multimedia.


 
                    
                      
Interactivity

        - is the communication process that takes place between humans and computer software.

The most constant form of interactivity is typically found in games, which need a continuous form of interactivity with the gamer. Database applications and other financial, engineering and trading applications are also typically very interactive.

There are many software packages that run in the background without any need for input from humans or output to them -- that is, with no interactivity.




USER EXPERIENCE IN INTERACTIVE MULTIMEDIA APPLICATIONS

   -User experience is an approach to product development that incorporates direct user feedback throughout the development cycle (human-centered design) in order to reduce costs and create products and tools that meet user needs and have a high level of usability (are easy to use)



Image result for multimedia infographics


                                                   what_s-the-difference-between-web-1-0-web-2-0-web-3-0           



World Wide Web, commonly known as ‘WWW’, was first launched in 1991. But as the technology advanced, newer versions in the form of Web 2.0 and Web3.0 came into existence. The latter are obviously considered more advanced and easy to use as compared to the Web 1.0. But most of us are confused regarding the changes and the evolution that took place. This article aims to clear out the differences through the below mentioned points.
Web 1.0
Web 1.0 was the first reiteration. Actually it was called ‘The Internet’ not version 1 or Web1.0. It was generally used before 1999 when experts called it the Read -Only era. The main features of ‘The Internet’ not Web 1.0 were hyper-linking and bookmarking of the web pages. It only consisted of online guestbook and framesets. There was no flow or communication between Consumer and the producer of the information. Also, the emails were sent through the HTML form. The best examples of ‘The Internet’ are static websites which were made during the ‘.com evolution’.
Web 2.0
Web 2.0 was first introduced in the market by O’Reilly at the brainstorming discussion at media live International in 1999. The information available through Web 2.0 empowered the new generation to develop new concepts like Wiki, Widgets and Video streaming. It also allowed many users to publish their own content through few basic steps, which was not possible in the Web 1.0 or The Internet. Web 2.0 was responsible for the development of various sites that we commonly use today like Twitter, Flickr and Facebook.
Web 3.0
Web 3.0 is known as the third generation of World Wide Web. It has everything that we could ever wish for.  With the help of Web 3.0, web content was easily carried in the form of natural language. It also consist of micro formats, natural language search, recommendation agents which are commonly known as AI i.e. Artificial Intelligence. We can also find different attributes like Deductive Reasoning, Contextual Search, Evolution of 3D web, Personalized Search and Tailor made Search which was not present in earlier versions.
Through such advancements in Web 3.0, we have become empowered to do many things that we may have never dreamed of. But this not the end, as with the time we will get to see more advancements in World Wide Web that will make internet surfing an amazing experience.


Personal Reaction
               
                    In the beggining i think its quite difficult to create a blogs, but because of our kind, handsome, and intelligent teacher we as a student can easily create a blogs, and because of this it motivates me to create many blogs in my blogspot account. i will just improve next time in creating my blogs because it is the first time ever creating website project in my life.



   Sources/References;
https://www.youtube.com/watch?v=Syeu_l3sAJE

 https://en.wikipedia.org/wiki/Multimedia

https://www.techopedia.com/definition/14429/interactivity

http://www.ricum.edu.rs/files/3_1/UL/Ux%204%20TEMPUS%20RICUM%20at%20VISER%202014%20v3.pdf

https://www.weblinkindia.net/blog/whats-the-difference-between-web-1-0-web-2-0-web-3-0

https://www.google.com.ph/search?q=multimedia+infographics&tbm=isch&source=lnms&sa=X&ved=0ahUKEwj53N75jYLdAhWRFIgKHQYYAMwQ_AUICigB&biw=1280&bih=918&dpr=1#imgrc=t5qWYJrG2-9h0M:

THE GENUINE LIFE OF MINE

 AUTOBIOGRAPHY      Fallacy is the best teacher to be better . I, my name is King Mark Blanza Obina From Malalinta San Manuel Isabela and 19...